Seeds of harvest

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Seeds of harvest

Postby Herakles on Wed Jun 02, 2004 1:49 pm

This one was once brought up by me awhile back but didnt get much of a response on it.
How about if you are harvesting something, whether it be fruit, vegetable, cotton....whatever. And during this harvest you will be able to dig up a seed of the same harvest you are reaping?
It will be something like digging up gems when you are mining or getting deadwood when you are chopping.

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Postby Herakles on Thu Jun 03, 2004 9:25 pm

LOL.....no one besides myself thinks this is a good idea?

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Postby Henna on Thu Jun 03, 2004 9:32 pm

Actually, I do.

I'd also love to see crops such as pumpkins, grapes, coconuts, and melons, etc. plantable/harvestable... and if they are and I just don't know it... I'd love someone to tell me where to find them...

And also.. along the same lines, why do those kind of crops sell to the npc vendor when I sell my bag when I have "sell raw food" unchecked in my options? Is there a way to stop that?

*hopes all that made sense*
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Postby Dell-Leafsong on Thu Jun 03, 2004 9:55 pm

Except for coconuts maybe....all the crops mentioned can be harvested. Find melon, squash, and pumpkin fields in the farmlands of SkaraBrae. There's at least one vineyard...by the Abbey in Yew I think. You have to use a dagger (or a longsword, I suppose any non-axe bladed weapon would do) on the crops to harvest them. With high Lumberjacking skill, the harvest goes very fast indeed.

I think the reason we can't place seeds for some of those crops is (1) the graphics are probably buggy, and placing them just anywhere might cause problems, and/or (2) the existing fields have been sufficient to supply us with all of the materials we've needed for wine-making, jack-o-lanterns, etc.

Anyhow, best of luck with that sell-bag thing. Maybe you could set up seperate bags for looting and harvesting?
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Postby Henna on Thu Jun 03, 2004 10:08 pm

Dell-Leafsong wrote:Except for coconuts maybe....all the crops mentioned can be harvested. Find melon, squash, and pumpkin fields in the farmlands of SkaraBrae.


Ok I've looked there.. did not find anything. Found similar farms in Occlo, but was not able to harvest them. If they are actually harvestable, and not there just to look good, how do you do it?

There's at least one vineyard...by the Abbey in Yew I think. You have to use a dagger (or a longsword, I suppose any non-axe bladed weapon would do) on the crops to harvest them.


Thank you Dell, I did not know this. :) Will this work on the pumpkins and such too? *wants to run home to try it now*


Anyhow, best of luck with that sell-bag thing. Maybe you could set up seperate bags for looting and harvesting?


I'm not talking about harvesting... I'm talking about the random crops we pick up off of mobs while looting. I don't know how to differentiate grabbing such that they go into a separate bag...
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Postby Ehran on Thu Jun 03, 2004 10:14 pm

you need to turn autostack on and then place some whatevers in a separate bag. make sure they are the only ones you have on you and from then on any items you loot will automatically be stacked with the existing items.
you do need to watch autostack as it will cheerfully put stuff into bags you rarely look into which causes your weight to creep up. once i thought it would be a good idea to keep a few logs for fixing bows etc. the first time i looked in the bag i had a little over 2000 logs in it. :oops:
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Postby Henna on Thu Jun 03, 2004 10:22 pm

Thanks, Ehran... I'll try that. :)
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Postby Eldric on Thu Jun 03, 2004 10:58 pm

I am resonably, but not totally, sure you need to use a dagger on static crops to harvest them. Having autocarve on may or may not do it for you.
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Postby Atei on Thu Jun 03, 2004 11:16 pm

Eldric is correct. Using a dagger on static crops will yield the items.
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Postby Eldric on Thu Jun 03, 2004 11:20 pm

Oh, and wether or not you get crops may be influenced by your lumberjacking skill.

*needs to think more before posting sometimes*
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Postby John Duklain on Fri Jun 04, 2004 3:46 am

The randomly picking up a seed of that type is a good idea, makes sense, and should be there.
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Postby Dell-Leafsong on Fri Jun 04, 2004 7:02 pm

Eldric wrote:Oh, and wether or not you get crops may be influenced by your lumberjacking skill.

*needs to think more before posting sometimes*


Anyone will get crops by using a dagger on static crops or even just d-clicking on the player-planted kinds, but the speed with which you harvest is affected becauset there's a skill check each time you try to pick something off the plant. The higher your skill, the more successful plucks you'll get in a row and the faster you'll end up finishing the chore.

I LOVE farming by the way. Adding the occasional seed pod to the random events that happen while harvesting might be a good change but at the same time, seeds are really cheap at the farmer NPC's as it is, so maybe it's not really necessary. Hard to say. Plants are quasi-permanent if harvested often, so each plant can eventually yield 1000-fold that initial 50 gp investment. Farming may be boring as heck, but you can make something of a living at it.
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