WoD Scripts

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Wolfsong
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WoD Scripts

Post by Wolfsong » Mon Oct 09, 2017 7:40 pm

Are WoD scripts public? Like is there a github I can go and download them all at?

Agata
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Re: WoD Scripts

Post by Agata » Mon Oct 09, 2017 8:05 pm

I haven't set that up yet, but I will.
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Wolfsong
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Re: WoD Scripts

Post by Wolfsong » Mon Oct 09, 2017 8:45 pm

Awesome, I can't wait =D

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Re: WoD Scripts

Post by Kranisar Loranah » Tue Oct 10, 2017 5:58 am

I do remember seeing a pol wod scripts at the pol site.Not sure how old these are.But if you are bored. https://forums.polserver.com/viewtopic.php?f=43&t=2730
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Re: WoD Scripts

Post by Agata » Tue Oct 10, 2017 7:19 am

It's VERY old and the guy who did that porting had no idea of what he was doing. I originally intended to use it as base for porting the scripts to POL 099, but in the end I dropped it entirely in order to keep my sanity. I repeat, the guy had no idea of what he was doing, he was evidently NOT a programmer, not even an average scripter. If you are at least an average scripter, the level of cringe inducing things he did will make you want to hit him on the face with a baseball bat.
I'm familiar with the acacia. I know how immortality is achieved.

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Re: WoD Scripts

Post by Kranisar Loranah » Tue Oct 10, 2017 8:19 am

He sounds like a programmer I knew of. You would change one detail in a subroutine and it would break 50 more because nothing was separate. Needless to say it was one big mess!
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Re: WoD Scripts

Post by Agata » Tue Oct 10, 2017 9:24 am

Not to that degree, but I will give you one example of things he did...
POL 095 is not "realm aware", so it only uses the Felucca map. The function to move an item to a specific location is:

Code: Select all

MoveItemToLocation( item, x, y, z, flags )
On POL 098, there is realm awareness, you can access Felucca, Trammel, Ilshenar, Malas, Tokuno, Ter Mur... so the function to move items was changed, as it now has the "realm" parameter. The POL 098 documentation shows the definition of the function like this:

Code: Select all

MoveObjectToLocation( object, x, y, z, realm := _DEFAULT_REALM, flags := MOVEOBJECT_NORMAL )
So, what he did on the WoD scripts was replace the MoveItemToLocation() calls with MoveObjectToLocation(), but in the realm parameter he put the complete "realm := _DEFAULT_REALM" string, like this:

Code: Select all

MoveObjectToLocation( item, destx, desty, destz, realm := _DEFAULT_REALM, flags := MOVEOBJECT_NORMAL )

Had he known what he was doing, he would have AT LEAST done something like this instead:

Code: Select all

MoveObjectToLocation( item, destx, desty, destz, _DEFAULT_REALM, MOVEOBJECT_NORMAL )
Or even create a proper destrealm variable with the desired realm.
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Re: WoD Scripts

Post by Laephis » Tue Oct 10, 2017 11:53 pm

Hah, tell us how you really feel, Agata. :)

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Re: WoD Scripts

Post by Agata » Wed Oct 11, 2017 12:30 am

I'm familiar with the acacia. I know how immortality is achieved.

Wolfsong
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Re: WoD Scripts

Post by Wolfsong » Wed Oct 11, 2017 5:23 am

And so it begins :geek:

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