Weapon special abilities show and use different ones

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Gordie
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Weapon special abilities show and use different ones

Post by Gordie » Wed Apr 05, 2017 10:25 am

Got a little problem with mace-type weapons I came across and thought of using. I noticed this with weapons in other weapon types some time ago, but don't remember which ones. 40-speed sword types are abundant and most of their abilities work so there is room for swapping. But for maces, there is only one 40 speed weapon which would have a currently implemented special and it is broken :(

For a 1-hander maul it's displaying the icon for crush as primary and concussion as secondary, but when toggling on the primary it is using disarm and paralyzing blow as secondary instead.
With quarterstaves, displays double strike and concussion, uses disarm and paralyze instead.
War hammer: whirlwind/crushing, uses disarm and paralyze

Was this intended?

Agata
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Re: Weapon special abilities show and use different ones

Post by Agata » Wed Apr 05, 2017 8:37 pm

Sounds to me like you don't have the weapon equipped and are fighting unarmed. What character are you using?
I'm familiar with the acacia. I know how immortality is achieved.

Gordie
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Re: Weapon special abilities show and use different ones

Post by Gordie » Wed Apr 05, 2017 9:34 pm

Had a weapon/weapons equipped. Wouldn't have posted. Maul, Quarterstaff, War Hammer at least do not get recognized when toggling either primary or secondary. Most weapons function as they should. I found out about this when on Baruta.

Agata
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Re: Weapon special abilities show and use different ones

Post by Agata » Wed Apr 05, 2017 9:36 pm

I tested all those weapons and they are working fine. I will need to take a look at your character.
I'm familiar with the acacia. I know how immortality is achieved.

Gordie
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Re: Weapon special abilities show and use different ones

Post by Gordie » Wed Apr 05, 2017 9:40 pm

Okay :)

Gordie
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Re: Weapon special abilities show and use different ones

Post by Gordie » Wed Apr 05, 2017 9:52 pm

My bet is that it has something to do with maces being mage weapons generally, and mage weapons would all use disarm/para and accidentally all maces, including warrior ones fell under the category....juuuust guessing tho :)

Agata
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Re: Weapon special abilities show and use different ones

Post by Agata » Thu Apr 06, 2017 12:40 am

Nothing to do with that. It's more like the scripts aren't detecting your weapon. Some kind of weird thing happening. Disarm and Paralyzing Blow are the two unarmed specials.
I'm familiar with the acacia. I know how immortality is achieved.

Gordie
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Re: Weapon special abilities show and use different ones

Post by Gordie » Thu Apr 06, 2017 4:19 am

Ok figured it out. UOSteam used outdated indexes for some graphics, had to fix them. No wonder it didnt find the weapons, rofl....sorry for the inconvenience Agata.

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