Requiring some input on the new skills and spellbooks

Discussion about the WoD
Post Reply
Agata
Developer
Posts: 715
Joined: Sun Sep 11, 2011 3:36 pm

Requiring some input on the new skills and spellbooks

Post by Agata » Sun Nov 06, 2011 4:02 pm

Hello

I was having a look at the new skills and differences with WoD. Here is the list:
  • Discordance
  • Necromancy
  • Focus
  • Chivalry
  • Bushido
  • Ninjitsu
  • Spellweaving
  • Throwing
  • Imbuing
  • Mysticism
===
Discordance
===
There is a small conflict in Discordance, as it was originally the Enticement skill, and it was replaced in WoD by Leadership. Those who wish to have a macro for Leadership are currently setting a macro for Discordance. If I am to add the skill, it would be weird to have to set up the Discordance macro to some other skill even if Discordance is on the list, it would be confusing, but it can be done. On the other hand, if I change Leadership to be one of the other skills in the macros list, it would break the macros for those already having them.

So one option is NOT to add Discordance, but there is a small detail: the Bard Masteries Spellbook. It contains 2 spellsongs for Discordance, 2 spellsongs for Peacemaking, and 2 spellsongs for Provocation.

===
Necromancy
===
We have Spirit Speak renamed to Necromancy and it won't hurt if it stays that way. The spellbook is something that requires a bit of thought. I already posted a thread about the subject. viewtopic.php?f=2&t=236

===
Focus
===
This skill provides an accelerated rate of Stamina and Mana recovery during combat. Think of it as some form of passive meditation, an accelerated regeneration rate, intended to fuel a warrior's weapon special abilities (they work like spells and consume mana).

===
Chivalry
===
Paladin spells... Tithing points are your reagents, and you gain them by donating gold in a shrine. If we look at how Druid and Necromancy spells have been done in WoD, both require Magery. I was wondering if this should follow the same pattern, and maybe have additional Leadership checks or something. This skill could be tied to Virtue Guards.

===
Bushido
===
Same question as above, should it use Magery instead? There are also some other special stuff with this skill in OSI, like Parrying with your weapon instead of shield.

===
Ninjitsu
===
Same question... Magery? Lots of these spells also require Hiding, Stealth or tracking.

===
Spellweaving
===
This is Elven/Nature spells. Should they use Magery and Animal Lore as our current druid spells?

===
Throwing
===
This is a Gargoyle exclusive in OSI. Gargoyles are very limited in equipment and can't use bows. This is their ranged weapon skill. I am not sure if I can script them to use bows and also allow anyone to use thrown weapons...

===
Imbuing
===
This is Benson's craft refined and perfected by the Gargoyles. The more powerful you try to make a piece of equipment, the higher the risk of destroying it. On OSI, there is a special "powder of fortification" for allowing more repairs on an item, just like our Repair Kits. Items modified by the Imbuing skills can't be fortified with this powder, maybe we should follow that lead with the usage of Repair Kits on these to keep things balanced.

===
Mysticism
===
This is the Gargoyle Magery, it uses Evaluate Intelligence/Invocation for spell power. Should we just merge it with Magery?
I'm familiar with the acacia. I know how immortality is achieved.

Vincent Tel'Imoen
Upstanding
Upstanding
Posts: 36
Joined: Mon Oct 10, 2011 1:23 pm

Re: Requiring some input on the new skills and spellbooks

Post by Vincent Tel'Imoen » Sun Nov 06, 2011 4:42 pm

What if chivalry replaced leadership? It would allow you to give discordance back to the bards and the Book of Chivalry to the heralds (or paladins). The Book of Chivalry spells could be changed so that players weren't too powerful. The Enemy of One spell could be repurposed to replace taunting as it currently exists.

Would it be possible to automatically transfer any leadership skill and specialisations to chivalry?

Vincent Tel'Imoen
Upstanding
Upstanding
Posts: 36
Joined: Mon Oct 10, 2011 1:23 pm

Re: Requiring some input on the new skills and spellbooks

Post by Vincent Tel'Imoen » Sun Nov 06, 2011 4:49 pm

Agata wrote:===
Ninjitsu
===
Same question... Magery? Lots of these spells also require Hiding, Stealth or tracking.
I like the idea of ninjitsu allowing a scout to be more effective in combat than simply being a weak mage as most scouts are now (i.e. not making it rely on magery).

Edison
Prominent
Prominent
Posts: 21
Joined: Sun Jul 17, 2011 1:10 am

Re: Requiring some input on the new skills and spellbooks

Post by Edison » Sun Nov 06, 2011 7:12 pm

Focus - Assuming you keep the stamina regeneration from food adding in extra regeneration from this skill may be a bit over the top, this could be the placeholder skill for Leadership if you prefer to keep it separate from Chivalry.

Chivalry - keying leadership to this is probably the best solution, I would be inclined to make Chivalry and Magery opposed skills, like the WoD Druid and Necromancer were.

Bushido - Wish i could remember the specifics of the skill better, but adding in another required skill may be too much, from what I think I remember of the standard setup it pretty much requires high Bushido, weaponskill, and Parry, given only 3 primary slots that already pushes tactics down to a secondary. I did rather enjoy Bushido on some other shards, it will be a good addition it added quite a bit of fun.

Agata
Developer
Posts: 715
Joined: Sun Sep 11, 2011 3:36 pm

Re: Requiring some input on the new skills and spellbooks

Post by Agata » Sun Nov 06, 2011 7:28 pm

Transferring the skill and specialization could be done without problem, just a script that goes through all characters and copies the Leadership value to some other skill slot and then changes the spec to match it. The conversion of buff items for Leadership can be done with a similar script.
I'm familiar with the acacia. I know how immortality is achieved.

Agata
Developer
Posts: 715
Joined: Sun Sep 11, 2011 3:36 pm

Re: Requiring some input on the new skills and spellbooks

Post by Agata » Sun Nov 06, 2011 7:52 pm

Using the Focus slot for Leadership wouldn't be useful. If I change the slot, I would use a skill that can be used and configured in a Macro, like Begging, Forensic Evaluation, or Remove Trap. Those are my three candidates, as none of them are used in WoD. Anyways, if I move it to chivalry, things can be done as Magery and Item ID, where using the Item ID skill does a Magery skill check. All I need is an unused skill that can be configured for use with a Macro.

As for the purpose of Focus, this is to allow fighter types to regenerate mana DURING combat, for performing weapon specials, ninjitsu/bushido/chivalry spells and such. The intention is NOT to have warriors stop for camping every time they use such spells, they are meant to be used often.

Opposing Chivalry and Magery? Please elaborate, I'd like to read on why this is a good/necesary thing to do.

As for Bushido, this requires considerable discussion. As per OSI, someone with Bushido skill loses the ability to Parry wih shields, but instead gains the ability to parry with weapons. This needs brainstorming... here goes one idea, maybe if this stuff is tied to the Leadership/Chivalry skill, and Virtue guards, we could add a third order, the Samurai, where its members receive a Daisho (dual swords) as signature item, and joining this order would give up shield parry and use the Weapon Parry instead? Also, Chaos/Order guards would have the Chivalry spellbook, and the Samurai would have the Bushido spellbook.
I'm familiar with the acacia. I know how immortality is achieved.

Edison
Prominent
Prominent
Posts: 21
Joined: Sun Jul 17, 2011 1:10 am

Re: Requiring some input on the new skills and spellbooks

Post by Edison » Sun Nov 06, 2011 8:23 pm

Don't know what I was thinking about using focus for leadership, right, no skill button = not so useful.

I wasn't talking about camping for stamina regeneration, but rather the stamina regeneration provided by eating good food, ie sausage pizza is something on the order of 10 stamina every few seconds.

Re: Opposing Chivalry and Magery that's just me trying to be ornery, basically (nearly) everyone on WoD ran around with Magery at least as a secondary. It would almost be a flavor decision really as most of the "required" spells are actually in the chivalry book anyway.

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests