Armor Perma Effects

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Kale Greeneye
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Armor Perma Effects

Post by Kale Greeneye » Fri Oct 28, 2011 3:20 am

I can't find this anywhere in the manual, but I know they exist.

Posion Protection I know is one because I have it on a piece of armor. Im not sure if im supposed to recharge it somehow or something?
I know Magic reflection isnt permanent because it has charges, but there is a magic reflection type one isnt there?
Fire Resistance isnt permanent.

Im sure there are others, does anyone know what they are and which ones are permanent?

Vincent Tel'Imoen
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Re: Armor Perma Effects

Post by Vincent Tel'Imoen » Fri Oct 28, 2011 4:06 am

I went through the scripts and it looks like all of them — poison protection, magic reflect, fire resistance, frost resistance, electrical resistance, sneaking and regeneration — have charges.

Kale Greeneye
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Re: Armor Perma Effects

Post by Kale Greeneye » Fri Oct 28, 2011 6:26 pm

Any idea how i go about re charging one of them ?

Vincent Tel'Imoen
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Re: Armor Perma Effects

Post by Vincent Tel'Imoen » Sat Oct 29, 2011 2:10 am

I don't think you can. Maybe set a macro to cast Cloak of Protection and Magic Reflection.

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