Requiring some input on the new skills and spellbooks
Posted: Sun Nov 06, 2011 4:02 pm
Hello
I was having a look at the new skills and differences with WoD. Here is the list:
Discordance
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There is a small conflict in Discordance, as it was originally the Enticement skill, and it was replaced in WoD by Leadership. Those who wish to have a macro for Leadership are currently setting a macro for Discordance. If I am to add the skill, it would be weird to have to set up the Discordance macro to some other skill even if Discordance is on the list, it would be confusing, but it can be done. On the other hand, if I change Leadership to be one of the other skills in the macros list, it would break the macros for those already having them.
So one option is NOT to add Discordance, but there is a small detail: the Bard Masteries Spellbook. It contains 2 spellsongs for Discordance, 2 spellsongs for Peacemaking, and 2 spellsongs for Provocation.
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Necromancy
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We have Spirit Speak renamed to Necromancy and it won't hurt if it stays that way. The spellbook is something that requires a bit of thought. I already posted a thread about the subject. viewtopic.php?f=2&t=236
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Focus
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This skill provides an accelerated rate of Stamina and Mana recovery during combat. Think of it as some form of passive meditation, an accelerated regeneration rate, intended to fuel a warrior's weapon special abilities (they work like spells and consume mana).
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Chivalry
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Paladin spells... Tithing points are your reagents, and you gain them by donating gold in a shrine. If we look at how Druid and Necromancy spells have been done in WoD, both require Magery. I was wondering if this should follow the same pattern, and maybe have additional Leadership checks or something. This skill could be tied to Virtue Guards.
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Bushido
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Same question as above, should it use Magery instead? There are also some other special stuff with this skill in OSI, like Parrying with your weapon instead of shield.
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Ninjitsu
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Same question... Magery? Lots of these spells also require Hiding, Stealth or tracking.
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Spellweaving
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This is Elven/Nature spells. Should they use Magery and Animal Lore as our current druid spells?
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Throwing
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This is a Gargoyle exclusive in OSI. Gargoyles are very limited in equipment and can't use bows. This is their ranged weapon skill. I am not sure if I can script them to use bows and also allow anyone to use thrown weapons...
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Imbuing
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This is Benson's craft refined and perfected by the Gargoyles. The more powerful you try to make a piece of equipment, the higher the risk of destroying it. On OSI, there is a special "powder of fortification" for allowing more repairs on an item, just like our Repair Kits. Items modified by the Imbuing skills can't be fortified with this powder, maybe we should follow that lead with the usage of Repair Kits on these to keep things balanced.
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Mysticism
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This is the Gargoyle Magery, it uses Evaluate Intelligence/Invocation for spell power. Should we just merge it with Magery?
I was having a look at the new skills and differences with WoD. Here is the list:
- Discordance
- Necromancy
- Focus
- Chivalry
- Bushido
- Ninjitsu
- Spellweaving
- Throwing
- Imbuing
- Mysticism
Discordance
===
There is a small conflict in Discordance, as it was originally the Enticement skill, and it was replaced in WoD by Leadership. Those who wish to have a macro for Leadership are currently setting a macro for Discordance. If I am to add the skill, it would be weird to have to set up the Discordance macro to some other skill even if Discordance is on the list, it would be confusing, but it can be done. On the other hand, if I change Leadership to be one of the other skills in the macros list, it would break the macros for those already having them.
So one option is NOT to add Discordance, but there is a small detail: the Bard Masteries Spellbook. It contains 2 spellsongs for Discordance, 2 spellsongs for Peacemaking, and 2 spellsongs for Provocation.
===
Necromancy
===
We have Spirit Speak renamed to Necromancy and it won't hurt if it stays that way. The spellbook is something that requires a bit of thought. I already posted a thread about the subject. viewtopic.php?f=2&t=236
===
Focus
===
This skill provides an accelerated rate of Stamina and Mana recovery during combat. Think of it as some form of passive meditation, an accelerated regeneration rate, intended to fuel a warrior's weapon special abilities (they work like spells and consume mana).
===
Chivalry
===
Paladin spells... Tithing points are your reagents, and you gain them by donating gold in a shrine. If we look at how Druid and Necromancy spells have been done in WoD, both require Magery. I was wondering if this should follow the same pattern, and maybe have additional Leadership checks or something. This skill could be tied to Virtue Guards.
===
Bushido
===
Same question as above, should it use Magery instead? There are also some other special stuff with this skill in OSI, like Parrying with your weapon instead of shield.
===
Ninjitsu
===
Same question... Magery? Lots of these spells also require Hiding, Stealth or tracking.
===
Spellweaving
===
This is Elven/Nature spells. Should they use Magery and Animal Lore as our current druid spells?
===
Throwing
===
This is a Gargoyle exclusive in OSI. Gargoyles are very limited in equipment and can't use bows. This is their ranged weapon skill. I am not sure if I can script them to use bows and also allow anyone to use thrown weapons...
===
Imbuing
===
This is Benson's craft refined and perfected by the Gargoyles. The more powerful you try to make a piece of equipment, the higher the risk of destroying it. On OSI, there is a special "powder of fortification" for allowing more repairs on an item, just like our Repair Kits. Items modified by the Imbuing skills can't be fortified with this powder, maybe we should follow that lead with the usage of Repair Kits on these to keep things balanced.
===
Mysticism
===
This is the Gargoyle Magery, it uses Evaluate Intelligence/Invocation for spell power. Should we just merge it with Magery?