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Progress report on custom artwork import

Posted: Sun Dec 18, 2011 9:34 pm
by Agata
I finished creating the verdata.mul for our server upgrade. Here is a list of the artwork, some of it will stay on the same number, other will be moved to the listed index on the right side, starting with 0xa000.

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cake: 0x9e9
wands: 0xdf2 - 0xdf5
empty bottle: 0xf0e
full pitcher: 0xff5
christmas tree: 0x2750 - 0x2751 -> 0xa000 - 0xa001
christmas tree balls: 0x2760 - 0x2768 -> 0xa002 - 0xa00a
christmas tree tinsels: 0x2770 - 0x2775 -> 0xa00b - 0xa010
christmas tree tops: 0x2780 - 0x2783 -> 0xa011 - 0xa014
round table: 0x27a6 -> 0xa015
christmas tree: 0x2800 - 0x2801 -> 0xa016 - 0xa017
menorah: 0x280a - 0x280c -> 0xa018 - 0xa01a
big fishtank: 0x2814 - 0x2819 -> 0xa01b - 0xa020
teddy bear, small fishtank, bunny, spicerack: 0x281e - 0x2823 -> 0xa021 - 0xa026
piano NS: 0x2828 - 0x282a - 0xa027 - 0xa029
piano EW: 0x282d - 0x282f -> 0xa02a - 0xa02c
present boxes: 0x2832 - 0x2839 -> 0xa02d - 0xa034
big cake, cake slice, balloons: 0x28aa - 0x28ac -> 0xa035 - 0xa037
jack-o-lantern, skeleton, birdbath, sundial, churn, stove, still: 0x2850 - 0x285f -> 0xa038 - 0xa047
kettle, broom, basket, vases: 0x2864 - 0x286b -> 0xa048 - 0xa04f
marble bathtub: 0x286e - 0x2871 -> 0xa050 - 0xa053
Toy Soldiers: 0x2878 - 0x287c -> 0xa054 - 0xa058
ghosts, cornucopia, spider: 0x2882 - 0x2886 -> 0xa059 - 0xa05d
wine rack: 0x28a0 - 0x28a9 -> 0xa05e - 0xa067
curtains: 0x28b4 - 0x28bb -> 0xa068 - 0xa06f
marble horse: 0x28be - 0x28c1 -> 0xa070 - 0xa073
bottles: 0x2904 - 0x2910 -> 0xa074 - 0xa080
paintings: 0x2968 - 0x297b -> 0xa081 - 0xa094
lemon tree: 0x2ee0 - 0x2ee1 -> 0xa095 - 0xa096
lime tree: 0x2ee5 - 0x2ee7 -> 0xa097 - 0xa099
orange tree: 0x2eea - 0x2eec -> 0xa09a - 0xa09c
dragon statue: 0x283c - 0x284f -> 0xa09d - 0xa0b0
=====

Next thing to do is import the data for the custom art from tiledata.mul and import it into a newer one. Then I will edit the scripts to convert the old custom items to the new indexes.

Re: Progress report on custom artwork import

Posted: Sun Dec 18, 2011 9:45 pm
by Joram Lionheart
Great work, Agata. Thank you!

Re: Progress report on custom artwork import

Posted: Mon Dec 19, 2011 12:37 am
by Agata
Ok, I'm done with the tiledata.mul

Now I just found a small problem and I haven't figured out how to fix it yet. Whenever I equip the broom, the client crashes. Would anyone mind if I just make the broom non-equippable?

Re: Progress report on custom artwork import

Posted: Mon Dec 19, 2011 4:41 am
by Atei
As opposed to the client crashing I think we can live with the broom not being equippable. But hey, that may be just me. ;)