Armor Ratings

From The World of Dreams Manual
Revision as of 08:09, 24 November 2012 by Agata (talk | contribs) (→‎How AR Works: Added elven armors)

How AR Works

Each piece of armor gives a speficic AR rating. Your status bar reflects your overall AR. In combat, the specific AR is used. The overall AR is for display purposes only. Your overall AR rating is a percentage of the specific AR of each piece equipped, equal to the percentage of your body that the piece covers.

For example: Gorgets cover a small percentage of your body. Tunics cover a large percentage of your body. This means that equiping an AR 30 gorget only increases your overall AR by a little bit, whereas equipping an AR 30 tunic increases your overall AR by a lot. That's because tunics cover a lot of your body, and gorgets only cover a little bit. That, however, is for displaying the overall AR only. The AR of both pieces is still 30.

The table below shows two things: The chance of getting hit in a given location and the percent of your total AR generated for that location.

Body    44%   
Arms 14%
Head 14%
Legs 14%
Neck 7%
   Hands    7%

When you equip a plate helm (30AR), it would give 30*0.14=4.2 overall AR, so if that was the only thing you had equipped, it should display as 4AR overall.

If you get hit in the head and you are wearing a plate helm, the hit will be vs. AR 30, even though plate helms (because they cover a small percentage of your body) only increase your overall AR by 5. Overall AR just gives you a general idea of your overall AR. Your actual AR depends on where you are hit, and the AR of the armor you are wearing at that location.

Reguarding 'stacking' AR giving items:

The AR value you recieve will be from which ever piece of armor gives the HIGHEST AR. So if you have on ringmail sleeves that have AR 10 for example (covering only the arms), and a chainmail tunic with an AR 15 (covering both chest and arms), then you will recieve the AR from the TUNIC, since 15 is higher than 10.

Armor group/shield/helm    Normal AR       Exceptional AR   
Leather/Leaf Armor 12 14
Studded Armor 14 17
Bone Armor 15 18*
Ringmail/Hide Armor 17 20
Chain Armor 21 25
Plate/Woodland Armor 25 30
Buckler/Wooden Shield 12 14
Bronze/Metal/Wood Kite Shield 18 21
   Kite/Heater/Order/Chaos Shield    25 30
Leather Cap/Orc Helm/Elven Glasses 12 14
Studded Cap 14 17
Bone Helm 15 18*
   Circlet/Royal Circlet/Gemmed Circlet    15 18
Helmet 18 21
Raven Helm 17 20
   Bascinet/Close Helm/Nose Helm    20 24
Vulture Helm 21 25
Plate/Winged Helm 25 30
  • Note: Exceptional AR for Bone Armor only applies to Magical Bone Armor. Non-magical, exceptional bone armor does not exist and can not be made.

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