Changes for July 2001

7-25-1

  • Updated the version of the WoD scripts available in the files section. This will probably be the last release before I start conversion over to POL 0.94

7-24-1

  • Changes to Henchmen:
    • Henchmen are now skillcapped for each skill at their master's leadership skill plus 20. If you have 60 leadership, your henchmen can no longer go above 80 skill for any skill. If you have 100 leadership, their skills are limited to 120. If you give them items give skill bonuses, those items will add to this skillcap.
    • New henchman command: "status". This will display a gump showing your henchman's skills and stats. Only skills that henchmen actually use are displayed (weaponskill, tactics, healing, etc) while skills that henchmen can't use anyway are not (tailoring, lockpicking, etc.)
    • The status menu does not give exact numbers, instead giving a description of their skill level. The skill levels are the same as the ones used to describe player skill levels (except that for players, its for the average of their skills, but for henchmen its for that single skill) so you can check the manual to find out what each skill level represents.
    • At the bottom of the status screen is your henchman't stats. The first number is the 'real' value of that stat. The second number (in parenthesis) is the base value (sans buffs, stat enhancing items, etc.)
    • Henchmen now retain their skills even if they die
  • Random bug fixes for mounts
  • Since Lost & Found boxes no longer need to be centralized (since you don't need to go to the box to claim your items), L&F boxes have been placed in all the banks.

7-23-1

  • Changes to Lost and Found box:
    • You no longer have to click on the Lost and Found box
    • When someone places an item into the L&F, it will check to make sure that the item has an owner's mark. If it does not, it will be placed back into that player's backpack.
    • If it does have an owner's mark, it will locate the owner and place the item in their bankbox. If it item will not fix into their backbox, it will be given back to the player that dropped it into the L&F box and tell them what happened.
    • If the owner of the item no longer exists, the item will be destroyed.
  • Merchants now make sound effects when you buy and sell items.

7-22-1

  • Owner's marks should persist correctly on totem creatures
  • Henchmen will no longer obey orders from dead people

7-17-1

  • Casting a necro spell from a Codex Damnorum will now unhide you (if hidden)
  • Fixed a bug with inscription
  • Fixed an exploit with townguard quests.

7-16-1

  • Fixed a bug with not being able to repair carpentry items with the tinkering skill
  • Changes to auctioneer:
    • Long item names will now line wrap
    • You can no longer place items with an owner's mark up for sale
    • When you place an item up for auction, you can (optionally) enter up to 4 lines of text (40 character each) describing the item. This description will appear on the item's selling page. Enter a blank line to end
    • There's now a minimum price to create an auction. When you place an item up for bid, you need to have 10% of the item's auction price available in your account, up to a maximum of 100 gold. If the item does not sell, this amount will be charged to your account. If the item is sold, then only the normal 10% of the selling fee is taken. This is to try to prevent the auctioneer from being clogged up with worthless items with outrageously high prices. If you want a mimimum price on an item, that's what merchants are for
    • You can now remove an item you've placed up for auction if no one has bid on it. The option will replace the "Bid on item" button.

7-15-1

  • Fixed a bug with not being able to repair carpentry items
  • Slain chickens now give 1 raw bird and 2 raw chicken legs

7-14-1

  • You can no longer provoke NPCs onto inanimate objects

7-6-1

  • A new NPC type is now available - the auctioneer. NOTE: The auctioneer is currently considered to be in beta testing. I'd recommend against giving them extremely valuable, rare, and/or unique items. For the next week or so, just play around with it with less valuable items to make sure everything's working like its supposed to.
  • The auctioneer is located in the building directly north of the Britain bank (previously a carpentry shop.)
  • The auctioneer has 3 categories - weapons, armor, and other. To put an item up for sale, drop it on the auctioneer. He'll ask you what category you want to place it in (You can only have 3 items for sale in each category at a time, and there can only be 150 items in each category at a time.) If the item is a backpack, bag, pouch, etc, you'll get to name the item at this point (same as player merchants.) It'll then ask you for a minimum bid and how long the auction should last (1-7 days.)
  • Before you can bid on an item, you'll have to have enough cash in the auctioneer's account to cover it (Its strictly a cash-up-front operation.) When you place a bid, that money remains in your account, but is unavailable (so, if you 60k in your account and are the high bidder on 2 items at 10k each, you'll only have 40k of your deposit available to bid on other items or withdraw.) Drop money on the auctioneer to add it to your account. Say "status" to the auctioneer to find out how much money you have in your account and how much is available. To remove money from your account, say "collect". If you're the high bidder on any items, the money to cover those bids will be unavailable.
  • To see what's up for auction, say "buy" to the auctioneer. You can then select a category and browse through all the items. To place a bid on an item, press the bid button and enter your maximum bid. This won't be the new minimum bid for the item - the minimum will be the minimum that it was before, but the extra will be used to cover future bets by other players (I can't explain it, but if you've ever bid on eBay, you know what I mean. If the minimum bid is 2k, you bid 10k, the new minimum bid will be just over 2k. If someone else then bids 8k, your preexisting 10k bid will over that, bringing the new minimum bid to 8k with you still as the highest bidder.) When someone bids on an item right when its about to close, the auction deadline will be extended to 10 minutes.
  • When the auction finally closes, the item will be placed in the winner's bankbox The final price of the auction will be deducted from the buyer's auctioneer account and placed in the seller's account (minus a 10% fee.) If there were no bids, the item will go into the seller's bankbox and they'll be charged 50 gold for the listing.
  • Something else I should mention - on the buy window, there's a little picture of the item - this picture DOES NOT show the color of the item. It displays the non-colored version of the item (so if you put a rubysteel breastplate up for sale, it'll show up on the window as plain silver/white.) Nothing I can really do about this.

7-5-1

  • Fixed a bug with blacksmithy and tailoring in which created items wouldn't be made the correct color if you had exactly the right number of ingots/hides needed to make the item.
  • When a mounted henchman dies, their mount should no longer go wild.

7-4-1

  • Happy 4th of July, to all our American players.
  • Fixed quite a few henchman bugs from yesterday's change.

7-3-1

  • Quite a few AI changes/improvements/optimizations for henchmen. Probably nothing that you'll really notice, though, which is why I have to brag about it here.
  • New boat command - "swab the deck". When you say this, the tillerman will clean off all the items and corpses on the deck. Pick up anything you want to keep before hand because otherwise its going overboard.
  • Fixed a bug with the anatomy damage bonus for weapons. It was doing +150% damage and not the +100% it was supposed to. Oops...

7-2-1

  • Due to demand from a small group of orcs, bed deeds can now be used to place some 'crude' bed types - straw mats and the like. They take 2 lockdowns, just like normal smaller beds do, and can be double clicked to change to different crude bed types.

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