Changes for December 2002

12-23-2

  • Merry Christmas!
  • When you next log in, you'll receive 2 Christmas presents in the backpack of whatever character you log in first. I'd recommend openining them before too long for two reasons: 1) If you die, you may lose them, and 2) they'll poof shortly after the first of next year. To open the present, double click on it: each present will allow you to select one of the following items:
  • A furniture dye tub - probably not the best selection, since they're also available from several other sources, but its kind of traditional to have them as an option
  • 3 laminating kits - The same as the laminating kits that you can get through the Adventurer's Guild, you can use them on metal weapons and armor to get some unusual colors
  • 3 leather dye kits - similar to the laminating kits, but they work on leather armor instead of metal
  • A decorative bell - Purty
  • A teddy bear - if you don't know what this is, I'm not going to tell you
  • A stuffed dragon - similar to the teddy bear
  • A Bonsia tree - a small decorative tree, looks kind of like a Reaper
  • An Ophidian action figure - with super Karate action!
  • An ankh deed - a deed that lets you place an ankh (those 'cross with a loop' things that you see at the virtue shrines) anywhere you can place most other deeds. Ankhs take up 2 lockdowns
  • A stone face - give your tower a nice gothic look. If you double-click it when its locked down in your house, it'll shoot a fireball
  • Important - you'll receive your christmas presents the first time you log in from now until December 30th (or so.) If you do not open your presents before January 4th, they boxes WILL disappear and will not be replaced

12-23-2

  • Fixed a couple of minor bugs with snowballs

12-22-2

  • There's now a gate outside Britain Bank that will take you to a snowy area in T2A. When you teleport in, you'll receive 5 snowballs that can only be used in the snowball fight area. Have fun :)
  • Its time, I suppse, to reveal some more information about Benson. First, though, some general information about the magic spawning system:
  • Each type of NPC has 2 main attributes when it comes to dropping magic items: chance to drop a magic item (obvious) and quality rating of the magic item dropped (which is what I'm going to talk about.) Quality is rated on a scale of 1 to 10 and influences (but doesn't dictate) the actual quality of them item that is created. An item with a low quality rating will probably be bad, but there's a small chance that you'll get a good item. An item dropped from a monster with a higher quality rating will, on average, be better, but still may wind up being a bad item
  • When you give Benson a magic item, he'll give you some points depending on the previously mentioned quality. A really good magic item may not be worth that many points, while a poor magic item may be worth more
  • Once you get 100 points, you can buy a magic potion from Benson (say 'buy' to him - he'll charge you 10k gold for the potion, also.) You can use the potion on exceptional player-made armor (and a few other items that don't need to be exceptional - druid and necro staves, for example) and it will make it into a magic item. The magic quality of this item will be a 10 - the highest possible quality (though again, you may still wind up with a bad item - bring your lucky rabbits foot with you when you use the potion :) )

12-20-2

  • Added one more button to the druidbag mini-gump from the other day: the button is located in the center of the movement arrows. When turned on, the arrows will move the gump in large increments. When turned off, the gump will move in smaller increments

12-17-2

  • Added a 'mini-gump' option to the druid spellbag. To activate it, press the small down arrow at the bottom-middle of the normal druidbag gump
  • You can move the mini-gump around using the arrow buttons. The mini-gump will remain in that position even if its closed and reopened (until you log out.)
  • Logging out resets the druidbag to its normal state. If you 'lose' the gump (by moving it offscreen or something), you can log out and back on to fix it
  • Test change: If you have more pets than you can control at a time, your pets will now refuse to obey you (instead of going wild.) This may not be a permanent change - just something we're trying out.

12-15-2

  • A rather significant addition, but not one that I'm going to give too many details on quite yet. You'll just have to experiment and figure some of the stuff out on your own, at least for the next couple of days. Sorry, but I feel mean
    Some discussion about this already exists on the quests forum

12-06-2

  • Fixed a number of problems with the weather system

12-05-2

  • Hopefully fixed the bug that's been causing server crashes

12-03-2

  • Fixed Christmas tree deeds
  • Pizza crusts are now stackable again (though older ones you may have won't change - this only affects newly created pizza crusts)

12-02-2

  • When you next log in, you'll recieve a Christmas Tree deed. The deed can be used inside of a house that you own or are friended to to place a Christmas tree (which takes 15 lockdowns.) Don't bother hoarding them: They'll poof in January anyway.
  • You may want to start saving any crappy magic items you get from this point on... (details tomorrow. Or the next day.)

12-01-2

  • Updated the WoD script release (in the files section)
  • Important note: If you want to save the existing account playtimes from before the new script release, after you install it, type ".fix_playtimes"

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