Changes for August 2001
8-23-1
8-22-1
- Change to '.spec' - changes made are not saved immediately. Instead, a new 'Save Changes'
button has been added so that you can play around with your specializations without worrying. Just
press the button when you're happy with your choices. Don't press it before, though, because
finalizing your specs performs a skillcap and statcap (temporarily disabled while the new .spec is in
'testing', but it'll probably be active in a day or two, if there's no problems.)
- GM dot command '.getinfo' now has a gump interface to make it easier to use
8-17-1
- Changed the layout of the skill window slightly. I'm not really quite happy with the new layout
so I'll probably wind up changing it some more, but it should open significantly faster now
- Most containers should now be renamable when given to a vendor to sell
- Fixed a rather large henchman exploit
- Farm plant decay is now active (if/when a farm plant goes for 2 weeks without being
harvested, it dies of neglect.)
8-16-1
- Added an automatic name checker that runs when you log on:
- If you've selected an invalid name, when that character logs on, you'll be asked to
choose a new name.
- Duplicate character names are no longer allowed. If there's already any characters
with duplicate names, the character created first is considered the owner of that name
- Names container lord, queen, king (and other similar honorary titles), seer, or gm (unless
you are a seer or GM, obviously) are invalid names and will automatically be asked to change
- If the owner character of a name is deleted, that name is once again available
- Added the ability for GMs to set a logon message with .setlogonmessage. The message will be
displayed the first time a character logs on after it has been set. Only 1 logon message is
possible at a time
- Fixed mortars so they can once again be used to create basic-type potions. Some potions require
a mortar, some a heating stand, and some require both
- Added mortar/heating stand requirements for potions to the alchemist's handbook. Also fixed
some typos and spacing issues
8-15-1
- Put a spam delay timer on townguards
- Lumberjacking now has random events, thanks to Uthr
8-13-1
- Henchmen will now be stat-capped if they are above the maximum stats they should
have based on your stats and/or leadership skill
- Several optimizations that I hope will decrease their CPU usage somewhat
8-11-1
- Fixed a bug where it was possible to do multiple jobs at the same time
8-3-1
- New .dump option - recurse. Instead of dumping all the items within the targetted container,
".dump recurse" dumps all the items within root-level containers within the targetted container.
(Those who didn't understand the previous sentence should stop reading now because the next one
is going to be worse.) Containers within the root level containers inside of the targetted
container are not dumped either - only the root level items within the root level containers of
the targetted container. Root level items within the targetted container are not dumped, including
the containers whos contents ARE dumped.
- The recurse option stacks with the sort option - in other words, ".dump sort recurse" works
(order doesn't matter.)
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