Changes for March 2002
3-30-2
3-28-2
- Totem animals now will not break permanently during their first 10 deaths (though they'll still
most likely need repaired.) After that, each time they die, there's a 10% chance that the totem
will be permanently destroy (this chance was always there - the only difference is that it will
no longer happen during the first 10 deaths.)
3-26-2
- Fixed a few bugs with yesterday's changes to the help page menu
- Rewrote the way that necro and druid staves work to (hopefully) fix a bug with them.
Even if they do still 'lock up', they should be reset by unequipping and re-equipping
the staff.
3-25-2
- Modified the help page menu: there's 2 new options at the top - visit the WoD website and
visit the WoD manual. Maybe that'll remind some people to check the manual before paging a GM :)
- Changed the page where you enter your problem. There's now a new gump where you can enter
multiple lines at a time. For some reason, a lot of people had problems with the old system...
- Fixed a bug that happened when you used a manastone to change studded leggings
3-24-2
- Changes to Adventurer's Guild:
- Instead of having completely random quests available, now there is always 2 groups of evil/hostile
npcs at a time who are considered major targets. On the guild quest selection menu, there will always
be 2 quests available for both of those groups (for example, there might be 2 quests for orcs and 2
quests for ophidians.) This should hopefully make it a bit easier for groups to go adventuring together,
since multiple people will be able to get quests for the same type of creatures (though not necessarily
the exact same creature.)
- After a number of quests have been completed for a certain NPC group, that group will be
considerer 'beaten back' and a different group of enemies will be selected as a main target.
- The last 2 quests on the menu are always 'go fetch the item' quests
- If you accept a quest and then immediately cancel it, you won't be able to take any more
quests for 1 hour
- Some tweaks and adjustments to the ticket values of some quests (though they still need a bit
more tweaking)
3-14-2
- Fixed a 'quirk' that happened with .spec if you made alchemy your first primary
- After months of bitter dispute, the Nautical Travel Association has finally settled
on a standardized uniform for its members. In addition, all members will wear nametags
proudly declaring their profession (translation: Ship captains now all wear the same outfit
and are named "Captain Bob" (or whatever their name happens to be))
- If you just say 'sail' to a ship captain, they'll now display a menu for you of their
destinations. You can still use the shortcut of 'sail [destination]'
- A new route to Cove has been added. Because of the danger from orcs, the route costs a bit
more the most routes
3-9-2
- Since there doesn't seem to have been any problems with world saves being 2 hours apart, I've increased
the time between world saves to 4 hours. If there are any problems, we'll go back down again.
- Tracking no longer requires all of your attention.
3-3-2
- You can no longer use manastones on etherial items or items with flavor text (since the item was
most likely specially created by a seer, and changing the item would probably destroy the item's story)
- You can now use mana stones to transfer magic properties between weapons of the same class. A weapon's
class is determined by if it a 1 or 2 handed weapon, the skill used to wield it, and if mages can cast
while holdint it. A magic longsword could only be changed into a different 1 handed swordsmanship weapon
- you cannot turn it into a 2 handed weapon or a non-swordsmanship weapon.
- You can now use mana stones to transfer magic properties between different armors, changing their
appearance, but not their underlaying properties. What that means is that you can change a platemail
breastplate into a studded tunic, but it retains all the properties of platemail, including AR,
strength requirements, dexterity penalties, blocking meditation, etc. In addition, the new item only
covers the same zones of the body as the original item, so, if you change a platemail breastplate (which
covers your torso) into a chainmail tunic (which covers your torso AND arms), the resulting item
will only cover your torso, even though the graphic will appear to cover your arms - you'll still need
some form of protection for your arms.
- The name of the resulting item when you use a manastone on armor will contain the original
itemtype at the end in brackets. So, if you change a ringmail tunic into a studded tunic,
the name will be along the lines of 'a rugged studded tunic of protection [ringmail tunic]'. That
way you know what item it was originally and what strength requirements and other drawbacks it may have
- You can only change armors into similar pieces of different armor types - you can change a
breastplate/tunic into a different type of breastplate/tunic, but you can't (shouldn't) be able to
change a helm into sleeves.
- You can now only use a manastone on a given item a single time. You can't rechange an item
that's been changed before
- The item that you transfer the magic properties into must be an exceptional player-made item (with
the exception of druid and necro staves and virtue shields, since players can't make them.)
- At the moment, changed armors may or may not be repairable by the correct skill. The intention is
that the item should be repaired by the item it looks like (so a tailor would need to repair a studded
tunic, even if its 'really' platemail.) I'll be fixing that, but in the meanwhile, it may be somewhat
screwy.
3-2-2
- Fixed a bug with the auctioneer status command
3-1-2
- Updated the 0.94 WoD scripts
- When you drink a potion, the empty bottle will now go into the container that you got the
potion out of instead of the root level of your backpack
- Added bushes, vines and a couple of other items to what you can plant with a flower seed.
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