Hello
It has been a long time since I last scripted something. Today, I added the framework for the Weapon Special Abilities, and added the Armor Ignore ability for testing. You can use it, there are several weapons having it, like the longsword, broadsword, katana, kryss, hammer pick, bladed staff, composite bow, soul glaive, etc.
More will be added as I script them. Some will take more time than others, as they will require other things to be added, like Bleeding Attack, which works similar to poison, dismount which knocks you off your mount, etc.
Weapon Special Abilities are being added.
Weapon Special Abilities are being added.
I'm familiar with the acacia. I know how immortality is achieved.
Re: Weapon Special Abilities are being added.
*likes*
I am so taken and accepted among brothers and fellows.
Re: Weapon Special Abilities are being added.
Concussion Blow added.
I'm familiar with the acacia. I know how immortality is achieved.
Re: Weapon Special Abilities are being added.
Focus skill now reduces the mana cost for weapon special abilities. Formulae (modified to make it easier to understand):
Code: Select all
If (Focus <= 60) {
New Mana = Mana;
} Else {
If (Focus > 150) {
FocusMod = 45;
} Else {
FocusMod = (Focus - 60) / 2;
}
ManaMod = (100 - (FocusMod + Random between 0 and FocusMod)) / 100;
New Mana = Mana x ManaMod
}
I'm familiar with the acacia. I know how immortality is achieved.
Re: Weapon Special Abilities are being added.
Crushing Blow added.
I'm familiar with the acacia. I know how immortality is achieved.
Re: Weapon Special Abilities are being added.
Disarm added.
I'm familiar with the acacia. I know how immortality is achieved.
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