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henchmen
Posted: Tue Aug 30, 2011 1:53 pm
by gemini
How do you get a henchmen to quit once they join you?
Re: henchmen
Posted: Tue Aug 30, 2011 7:51 pm
by Sei Ryu
"name" leave?
Re: henchmen
Posted: Wed Aug 31, 2011 9:40 pm
by Jakeman
(name) dismiss if I recall correctly, make sure you take everything off them before you dismiss them.
Re: henchmen
Posted: Wed Aug 31, 2011 11:34 pm
by chuxton
If you say something like (name) dismissed, they will ask if you are firing them and you get a pop-up thingy that says "fire them: yes/no". When you say yes they will run away screaming- either in dismay or joy, I can't tell which. I had to fire several because when PHIII's stats changed, the henchmen did not change with them and did not adjust, regardless of practice or time. The only way to get them to adjust was to fire them and rehire them. After losing one, I started firing them inside FH, where they could run no farther than the roof and were not distraught enough to commit suicide by jumping.