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Healing difficulty got fixed, please test

Posted: Thu Mar 21, 2013 2:20 pm
by Agata
As of last night, healing is easier. On old scripts, the difficulty was equal to the amount of hit points lost, so if the patient had 400/600 hit points, the difficulty would be 200. The next few lines capped the difficulty at 100.

As of NOW, the difficulty is proportional. If the patient has 400/600 hit points, the difficulty is 33.

Re: Healing difficulty got fixed, please test

Posted: Thu Mar 21, 2013 2:41 pm
by vimmons
Ill test it today by night !

Re: Healing difficulty got fixed, please test

Posted: Thu Mar 21, 2013 2:42 pm
by kvothe
Wowww niceee .. i will test it today.

Re: Healing difficulty got fixed, please test

Posted: Thu Mar 21, 2013 11:37 pm
by Chala
I will test in a little bit and let you know :-D

Re: Healing difficulty got fixed, please test

Posted: Fri Mar 22, 2013 11:11 am
by vimmons
It got a bit easier ! I personally liked that.

It seems to be more dificult to ress with bandies (which I agree), and heal became a bit easier.

This weekend I'll have plenty time to play so then I'll be able to better judge it ! =D

Re: Healing difficulty got fixed, please test

Posted: Fri Mar 22, 2013 2:48 pm
by Agata
I didn't make any changes to resurrection, only to healing wounds.

Re: Healing difficulty got fixed, please test

Posted: Fri Mar 22, 2013 2:53 pm
by vimmons
"This shard hates me" By Chala

Re: Healing difficulty got fixed, please test

Posted: Fri Mar 22, 2013 4:10 pm
by Chala
What? lol

Re: Healing difficulty got fixed, please test

Posted: Sat Mar 23, 2013 5:33 pm
by Daruk
Agata, could you please tell me how it is working for henchies?

Is it possible to configure something for them? Do they use healing potions and wands if I give?

Thank you in advance!

Re: Healing difficulty got fixed, please test

Posted: Sat Mar 23, 2013 6:11 pm
by Agata
They already use potions. Using wands is not scripted on them.