Weapon Special Abilities are being added.
Posted: Sat Oct 26, 2013 11:29 pm
Hello
It has been a long time since I last scripted something. Today, I added the framework for the Weapon Special Abilities, and added the Armor Ignore ability for testing. You can use it, there are several weapons having it, like the longsword, broadsword, katana, kryss, hammer pick, bladed staff, composite bow, soul glaive, etc.
More will be added as I script them. Some will take more time than others, as they will require other things to be added, like Bleeding Attack, which works similar to poison, dismount which knocks you off your mount, etc.
It has been a long time since I last scripted something. Today, I added the framework for the Weapon Special Abilities, and added the Armor Ignore ability for testing. You can use it, there are several weapons having it, like the longsword, broadsword, katana, kryss, hammer pick, bladed staff, composite bow, soul glaive, etc.
More will be added as I script them. Some will take more time than others, as they will require other things to be added, like Bleeding Attack, which works similar to poison, dismount which knocks you off your mount, etc.