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Weapon Special Abilities are being added.

Posted: Sat Oct 26, 2013 11:29 pm
by Agata
Hello

It has been a long time since I last scripted something. Today, I added the framework for the Weapon Special Abilities, and added the Armor Ignore ability for testing. You can use it, there are several weapons having it, like the longsword, broadsword, katana, kryss, hammer pick, bladed staff, composite bow, soul glaive, etc.

More will be added as I script them. Some will take more time than others, as they will require other things to be added, like Bleeding Attack, which works similar to poison, dismount which knocks you off your mount, etc.

Re: Weapon Special Abilities are being added.

Posted: Sun Oct 27, 2013 1:22 pm
by gemini
*likes*

Re: Weapon Special Abilities are being added.

Posted: Tue Oct 29, 2013 2:18 pm
by Agata
Concussion Blow added.

Re: Weapon Special Abilities are being added.

Posted: Wed Oct 30, 2013 3:30 am
by Agata
Focus skill now reduces the mana cost for weapon special abilities. Formulae (modified to make it easier to understand):

Code: Select all

If (Focus <= 60) {
    New Mana = Mana;
} Else {
    If (Focus > 150) {
        FocusMod = 45;
    } Else {
        FocusMod = (Focus - 60) / 2;
    }
    ManaMod = (100 - (FocusMod + Random between 0 and FocusMod)) / 100;
    New Mana = Mana x ManaMod
}

Re: Weapon Special Abilities are being added.

Posted: Wed Oct 30, 2013 2:52 pm
by Agata
Crushing Blow added.

Re: Weapon Special Abilities are being added.

Posted: Thu Oct 31, 2013 11:03 pm
by Agata
Disarm added.