Lumberjacking /Special Logs

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Tamanier
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Lumberjacking /Special Logs

Post by Tamanier » Thu Sep 28, 2017 10:00 pm

Does anyone know which areas I need to go to to find the Heartwood, Sunwood, Frostwood, and Bloodwood logs?
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Kranisar Loranah
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Re: Lumberjacking /Special Logs

Post by Kranisar Loranah » Thu Sep 28, 2017 11:04 pm

I wonder if it is dependent to your lumber jacking skill. Or could be chopping wood at the different lands via moon gate. I only have 90 and I believe only have 4 types of logs. I have logs,Reaper Heartwood, Ent Heartwood, and Oak logs with 90 skill only doing some chopping of wood though.Only chopping wood in Brit area and fighting Ents and Reapers.Need to see if chopping wood in the new lands get different types of wood or if it is by skill only.
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Tamanier
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Re: Lumberjacking /Special Logs

Post by Tamanier » Thu Sep 28, 2017 11:43 pm

I tried in the new lands, at least in Tokuno. Didn't manage to find the right trees yet, and didnt want to risk the other lands with my crafting character if they may not be where to look haha.
Ive got 106 skill with my buffs, and I've gotten Oak, Ash, and Yew logs.
Different trees give you different logs, I've only gotten Yew from Yew trees so far, Ash from O'haii trees, and Oak from a lot of different ones. I think Willows, Oak, Cedar, and Walnut if not more.
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Kranisar Loranah
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Re: Lumberjacking /Special Logs

Post by Kranisar Loranah » Fri Sep 29, 2017 12:25 am

Interesting then.
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Wolfsong
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Re: Lumberjacking /Special Logs

Post by Wolfsong » Fri Sep 29, 2017 5:40 am

When did we get special logs? lol

Kranisar Loranah
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Re: Lumberjacking /Special Logs

Post by Kranisar Loranah » Fri Sep 29, 2017 8:17 am

With the update.Also different mining materials too.To build and make some of the new items.
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Chala
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Re: Lumberjacking /Special Logs

Post by Chala » Fri Sep 29, 2017 11:39 am

Ash requires 80, yew requires 95, and blood, frost, and heart all require 100. As long as the requirements are the same here as osi.

Tamanier
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Re: Lumberjacking /Special Logs

Post by Tamanier » Fri Sep 29, 2017 5:47 pm

Yeah thats right, but they dont just come from any tree.
In the manual it says that "The hardest of the logs can be obtained from trees in special areas only. "

Im mainly curious if anyone knows which areas? Ill try to figure it out in the next day or 2 and let you guys know if i manage to find them.
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Kranisar Loranah
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Re: Lumberjacking /Special Logs

Post by Kranisar Loranah » Fri Sep 29, 2017 11:13 pm

They are probably at one of the Tokuno islands all three on them are safe near the moongate. The first one on the list has the hardest mobs.Second one is easier,but there are some red mobs that hit hard. Third one just has regular mobs. Will try to look at the trees to see what type there is.I seen some different looking trees,but was too busy running for my life deep in the woods.Man these creatures can hit hard and run fast!!!
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Agata
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Re: Lumberjacking /Special Logs

Post by Agata » Fri Sep 29, 2017 11:22 pm

The different types of wood have the skill requirements mentioned by Chala. For now, Sunwood and Bloodwood can't be obtained yet. For other types, depends on the region. Also, if you are an Elf, you have higher chance of getting special wood.

Frostwood can be obtainer in the snowy places in The Lost Lands and Tokuno. Heartwood can only be obtained in the Elven City of Heartwood.

Current script...

Code: Select all

function GetTreeType (tree)
	var theobj := tree.objtype;
	if (tree.realm == "britannia")
		if (tree.x >= 5120 and tree.x <= 6142 and tree.y >= 2305 and tree.y <= 2402)
			return UOBJ_FROSTWOODLOG;
		elseif(tree.x >= 6910 and tree.x <= 7167 and tree.y >= 258 and tree.y <= 511)
			return UOBJ_HEARTWOODLOG;
		endif
	elseif (tree.realm == "tokuno")
		if (tree.x >= 839 and tree.x <= 1009 and tree.y >= 103 and tree.y <= 179)
			return UOBJ_FROSTWOODLOG;
		endif
	endif
	if (theobj == 0x0c95 or theobj == 0x0c96 or theobj == 0x0c9e)
		return UOBJ_ASHLOG;
	elseif (theobj == 0x0ca8 or theobj == 0x0caa or theobj == 0x0cab)
		return UOBJ_LOG;
	elseif (theobj >= 0x0cc8 and theobj <= 0x0cd5)
		return UOBJ_LOG;
	elseif (theobj >= 0x0cd6 and theobj <= 0x0cea)
		return UOBJ_OAKLOG;
	elseif (theobj >= 0x0cf8 and theobj <= 0x0d03)
		return UOBJ_ASHLOG;
	elseif (theobj == 0x0d37 or theobj == 0x0d38)
		return UOBJ_LOG;
	elseif (theobj >= 0x0d41 and theobj <= 0x0dab)
		return UOBJ_LOG;
	elseif (theobj >= 0x12b5 and theobj <= 0x12c7)
		return UOBJ_YEWLOG;
	elseif (theobj == 0x224a or theobj == 0x224b)
		return UOBJ_ASHLOG;
	elseif (theobj == 0x224c or theobj == 0x224d)
		return UOBJ_OAKLOG;
	elseif (theobj >= 0x246c and theobj <= 0x247e)
		return UOBJ_OAKLOG;
	elseif (theobj >= 0x26ed and theobj <= 0x26f3)
		return UOBJ_LOG;
	elseif (theobj >= 0x309c and theobj <= 0x30de)
		return UOBJ_LOG;
	elseif (theobj >= 0x3122 and theobj <= 0x3124)
		return UOBJ_LOG;
	elseif (theobj >= 0x36a0 and theobj <= 0x36a1)
		return UOBJ_LOG;
	elseif (theobj >= 0x39a3 and theobj <= 0x39d3)
		return UOBJ_LOG;
	elseif (theobj >= 0x39e7 and theobj <= 0x3a1e)
		return UOBJ_LOG;
	elseif (theobj >= 0x3a33 and theobj <= 0x3a44)
		return UOBJ_LOG;
	elseif (theobj >= 0x3a9c and theobj <= 0x3aef)
		return UOBJ_LOG;
	else
		return UOBJ_LOG;
	endif
endfunction
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