henchmen

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gemini
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henchmen

Post by gemini » Tue Aug 30, 2011 1:53 pm

How do you get a henchmen to quit once they join you?
I am so taken and accepted among brothers and fellows.

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Sei Ryu
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Re: henchmen

Post by Sei Ryu » Tue Aug 30, 2011 7:51 pm

"name" leave?
Gradilla Dragon
-=={UDIC}==-
Chars: Sighard Kharada, Taliaali Kharada, Walja Kharada, Zebey Kharada, Sarinder Kharada, Maedhros Kharada

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Jakeman
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Re: henchmen

Post by Jakeman » Wed Aug 31, 2011 9:40 pm

(name) dismiss if I recall correctly, make sure you take everything off them before you dismiss them.
"If it can go wrong, it will, and at the worst possible time." -Murphy's Law
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The Dastardly Raban Master Wizard (and Necromancer too!)
You're just jealous the voices only talk to me!

chuxton
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Re: henchmen

Post by chuxton » Wed Aug 31, 2011 11:34 pm

If you say something like (name) dismissed, they will ask if you are firing them and you get a pop-up thingy that says "fire them: yes/no". When you say yes they will run away screaming- either in dismay or joy, I can't tell which. I had to fire several because when PHIII's stats changed, the henchmen did not change with them and did not adjust, regardless of practice or time. The only way to get them to adjust was to fire them and rehire them. After losing one, I started firing them inside FH, where they could run no farther than the roof and were not distraught enough to commit suicide by jumping.

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