UOAM

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Zoram
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UOAM

Post by Zoram » Thu Jul 14, 2011 11:34 pm

I have uploaded a copy of UOAM that will work with WoD. I don't have a file host so I used MediaFire.
http://www.mediafire.com/file/514sbtqisrucg6d/UOAM.zip
  • Download it
  • Unzip it somewhere (I put mine as a UOAM folder in my Ultima Online directory)
  • Drag the shortcut to the desktop
  • Double click the new shortcut
  • PARTY!
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Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Sun Jul 17, 2011 5:29 am

http://home.mchsi.com/~zhemis/

Here's the common, dungeon, and atlas MAP files for UOAM. Right click to download. :)

I've uploaded a modified common.map that includes:

Britain
Yew
Skara Brae
Jhelom
Druid Circle
Some Forts have been renamed

This includes static items/teleporters/houses.

Due to the limitation of UOAM the houses just have a Houses icon. This was the easiest way to differentiate between houses and shops. In UOAM shops have little yellow text and houses have bigger white text. I just used the name on the sign for everything. No non-static houses (except Fellowship Hall) have been included and most likely won't be.

More updates to follow.
Last edited by Thomas Duklain on Mon Aug 08, 2011 4:24 pm, edited 1 time in total.

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Xanola
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Re: UOAM

Post by Xanola » Mon Jul 18, 2011 9:29 pm

I'm currently running a UOAM server... dunno how reliable it will be, but PM me for the info.

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Re: UOAM

Post by Thomas Duklain » Mon Aug 08, 2011 12:59 pm

In my spare time I've been relabeling the OSI tags in UOAM with WoD tags. It's a pretty long process so right now I'm just doing statics. I did add the Fellowship Hall and teleporter and the druid alter as static tags. So far I've got all of Britain and almost all of Yew and a number of dungeons done. When I get a little farther I'll put those map files up for download where the OSI ones are.

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Xanola
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Re: UOAM

Post by Xanola » Mon Aug 08, 2011 8:03 pm

Keep it comin, guys... this stuff is great

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Re: UOAM

Post by Thomas Duklain » Wed Aug 10, 2011 5:47 pm

Update
http://home.mchsi.com/~zhemis/

Right click on WoD.map and save as... Place in your UOAM folder.
The original (I think) Common/Dungeon/Atlas map files have been put up for anyone that may want them.

I changed the file from the common.map to WoD.map. From this point on WoD.map will be the only file updated.
-The reason for this is for anyone who may be playing on other servers. Instead of modifying your .map files you can run the WoD.map and when completed it will show you everything you'll need.
When finished this file will completely replace common/atlas/dungeon map files while running WoD.
I'm currently only using Atlas/Dungeons/WoD map files.

Towns Complete:
Britain
Yew
Skara Brae
Minoc
Cove
Jhelom
Nujul'M
Trinsic
Occolo
Serpent's Hold
Magincia * (thx!)

Some Atlas additions (druid circle, fellowship hall, etc.)
Some dungeons have been started

Still to Come:
Vesper
Buc's Den
Most Dungeons have to be finished
Next update should completely replace atlas.map

Possibly still to come:
non static player housing

If anyone finds anything WoD specific which is static please let me know so that I can add it to the file.

Note: Player houses (Owned or for sale) all have the 'houses' icon. It's easier still to find static houses still for sale by looking through uoam now instead of walking around for hours. I started changing "Guard Post" from the 'guild' icon which looks like the house icon but is in the shops catagory to the 'warriors guild' icon. Just makes it easier to see that it's different.

I'm using UOAM 8.2.0.1.
This is my own personal project I'm doing because some towns have banks or shops in different spots that the standard OSI locations, and I got annoyed running to the wrong place. My main reason was when going through dungeons I didn't know which teleports went where. I bought a boat to go to Deciet when I could have gone through Wrong.

Hope you find it useful like I have.
Last edited by Thomas Duklain on Wed Aug 10, 2011 7:10 pm, edited 1 time in total.

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Sei Ryu
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Re: UOAM

Post by Sei Ryu » Wed Aug 10, 2011 5:58 pm

You didn't mention Magincia there. Is it done or is it still to come?
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Thomas Duklain
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Re: UOAM

Post by Thomas Duklain » Wed Aug 10, 2011 7:01 pm

Oh, I think it's done. Pretty sure the only town left to do is Vesper and Cove was pain enough that it can wait a day or so. :)

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Re: UOAM

Post by Xanola » Wed Aug 10, 2011 8:17 pm

Thomas Duklain wrote: I bought a boat to go to Deciet when I could have gone through Wrong.
You can also go to a mage vendor and say "gate Deciet"

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Re: UOAM

Post by Thomas Duklain » Wed Aug 10, 2011 11:06 pm

Xanola wrote:You can also go to a mage vendor and say "gate Deciet"
Where's the fun in that? :)

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